02Design

Case studies, framed like a system — eight lenses, one story.

I use the Jagdish framework — eight lenses borrowed from the natural sciences — to make sure a product isn't just usable, but situated. Each project below is told through the same eight chapters.

Aviation × AI · Syndax.io
01

Skyde — Human-centered aviation guidance

Every journey deserves certainty. Skyde transforms air travel anxiety into confidence through timely guidance and human-centered design.

Role
Lead Product Designer
Year
2025 — Now
UI mock · placeholder
01

History

The context and origin of Skyde — what existed before, why it needed to change, and who it was failing.

02

Geography

Where Skyde operates — markets, surfaces, devices, environments. The terrain shaped every decision.

03

Physics

The laws of the system — constraints, latencies, data shapes, hardware truths that bend nothing.

04

Chemistry

How the pieces react — user × interface × intelligence. Where reactions are smooth, where they sparked.

05

Biology

The living layer — habits, rituals, edge users, accessibility. Designing for breath, not just clicks.

06

Mathematics

The metrics that matter — proxies that lie, indicators that don't, what we instrumented and why.

07

Design Engineering

Craft decisions — components, tokens, motion, defaults. The detail work that compounds into trust.

08

Transformation

Before → After — adoption, time-saved, lessons learned, the next move on the board.

Trust × Supply Chains
02

The Ethical Trace — Provenance you can feel

Every meal begins with trust. Every halal choice begins with transparency.

Role
Lead Product Designer
Year
2025 — Now
UI mock · placeholder
01

History

The context and origin of The Ethical Trace — what existed before, why it needed to change, and who it was failing.

02

Geography

Where The Ethical Trace operates — markets, surfaces, devices, environments. The terrain shaped every decision.

03

Physics

The laws of the system — constraints, latencies, data shapes, hardware truths that bend nothing.

04

Chemistry

How the pieces react — user × interface × intelligence. Where reactions are smooth, where they sparked.

05

Biology

The living layer — habits, rituals, edge users, accessibility. Designing for breath, not just clicks.

06

Mathematics

The metrics that matter — proxies that lie, indicators that don't, what we instrumented and why.

07

Design Engineering

Craft decisions — components, tokens, motion, defaults. The detail work that compounds into trust.

08

Transformation

Before → After — adoption, time-saved, lessons learned, the next move on the board.

Research · Concept
03

High stake UX

Theoretical learnings of high stake UX

Role
Lead Product Designer
Year
2025 — Now
UI mock · placeholder
01

History

The context and origin of High stake UX — what existed before, why it needed to change, and who it was failing.

02

Geography

Where High stake UX operates — markets, surfaces, devices, environments. The terrain shaped every decision.

03

Physics

The laws of the system — constraints, latencies, data shapes, hardware truths that bend nothing.

04

Chemistry

How the pieces react — user × interface × intelligence. Where reactions are smooth, where they sparked.

05

Biology

The living layer — habits, rituals, edge users, accessibility. Designing for breath, not just clicks.

06

Mathematics

The metrics that matter — proxies that lie, indicators that don't, what we instrumented and why.

07

Design Engineering

Craft decisions — components, tokens, motion, defaults. The detail work that compounds into trust.

08

Transformation

Before → After — adoption, time-saved, lessons learned, the next move on the board.